Wednesday 7 December 2011

Design Production for Digital//Silent Movie//Timeline Production Task.


The visual response(s) from today's workshop with tutor Lorraine.
We began to develop our key frame sequence motion graphic designs in storyboard format- developing them visually in terms of framing, colour, movement, etc, but also in regards to annotation and time.
Unfortunately, I was away for yesterday's workshop session (which I hope to catch up on in the next couple of days!), though fortunately for me, this wasn't too far moved on from what I had been designing and working on during workshop sessions last week.


Going on to develop our five sequences, I chose three "stretch" sequences, and two "float"- using what I believed to be an appropriate number of key frames to demonstrate the important movement within the sequence (though perhaps a few too many/few in some scenarios), along with colour. The blue and white felt a natural choice for float, and originally picked the yellow and black for stretch to reflect a high impact sign- "danger of death", or "high voltage"- which would portray the tension and rapid movement  within the sequence- though I'm still not sure just how well this will work. All key frames drawn with a type safe border (where a border, in a physical sense may be placed in screen based design- eg a plastic TV casing- consider this as your type may not be visible on all devices within these areas- and as far as you can, work within the "type safe border").

Also had the idea to use pink and white- perhaps portraying bubble gum as if being stretched or blown into a bubble? Though, again, I feel this is a little off topic- not visually communicative? I'll try to speak to Lorraine about it tomorrow, and see what advice she has to offer!

Other notes and points of interest discussed in the workshop today:

- Looking at timelines, pace, frames (FPS).
- All animation packages apply to these theories/set up.
- "Key Frame"- the key points within an animation, "Tweening"- the fillers. Walt Disney original created these phrases by employing "key animators" for the most important frames- good designers and artists, and lesser designers and artists for the "inbetween" frames- the "tweeners".
- In a sense, we are the key animators in motion graphic design- and the computer is the "tweener".

24 FPS- traditional film animation
25 FPS- UK PAL animation
29.97 FPS- US animation film rate

- There will always be an entrance and exit for your animation.
- Generally, work to the rule of thirds.
- 25 FPS x 5 (seconds) = 125 FRAMES within each of our sequences.

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